#include "NetworkSystem.h"

//static const int DEFAULT_PLAYER_DELAY=50;
OgreQueueText *OgreQueueText::s_instance = 0;

SceneManager *sceneManager;
RakPeerInterface *rakPeer;
//NetworkIDManager networkIdManager;
//ReplicaManager2 replicaManager;
//ReplicaManager2DemoConnectionFactory connectionFactory;
Packet *packet;
Entity *ent;
//AnimationState *mAnimationState; // The current animation state of the object

